Digital Innovation
Virtual Reality, Augmented Reality, Gamification, IoT, Gaming e Edutainment
With the terms Digital Transformation and Innovation, we indicate a set of mainly technological, cultural, organizational, social, creative and managerial changes that allow redesigning the business offer to make it more competitive and more adherent to market expectations thanks to digital technologies.
By acting in an organic and combined way on these elements, the "transformation" goes beyond the simple adoption of new technologies and allows the provision of services, supply goods and live experiences to find, process and make accessible large quantities of content regardless of the actual availability of resources (human, material, intellectual and economic, etc.) pervasively creating new connections between people, places and things.
Virtual Reality
With the terms Digital Transformation and Innovation, we indicate a set of mainly technological, cultural, organizational, social, creative and managerial changes that allow redesigning the business offer to make it more competitive and more adherent to market expectations thanks to digital technologies.
By acting in an organic and combined way on these elements, the "transformation" goes beyond the simple adoption of new technologies and allows the provision of services, supply goods and live experiences to find, process and make accessible large quantities of content regardless of the actual availability of resources (human, material, intellectual and economic, etc.) pervasively creating new connections between people, places and things.
Augment Reality
With the terms Digital Transformation and Innovation, we indicate a set of mainly technological, cultural, organizational, social, creative and managerial changes that allow redesigning the business offer to make it more competitive and more adherent to market expectations thanks to digital technologies.
By acting in an organic and combined way on these elements, the "transformation" goes beyond the simple adoption of new technologies and allows the provision of services, supply goods and live experiences to find, process and make accessible large quantities of content regardless of the actual availability of resources (human, material, intellectual and economic, etc.) pervasively creating new connections between people, places and things.
Gamification
With the terms Digital Transformation and Innovation, we indicate a set of mainly technological, cultural, organizational, social, creative and managerial changes that allow redesigning the business offer to make it more competitive and more adherent to market expectations thanks to digital technologies.
By acting in an organic and combined way on these elements, the "transformation" goes beyond the simple adoption of new technologies and allows the provision of services, supply goods and live experiences to find, process and make accessible large quantities of content regardless of the actual availability of resources (human, material, intellectual and economic, etc.) pervasively creating new connections between people, places and things.
IoT
With the terms Digital Transformation and Innovation, we indicate a set of mainly technological, cultural, organizational, social, creative and managerial changes that allow redesigning the business offer to make it more competitive and more adherent to market expectations thanks to digital technologies.
By acting in an organic and combined way on these elements, the "transformation" goes beyond the simple adoption of new technologies and allows the provision of services, supply goods and live experiences to find, process and make accessible large quantities of content regardless of the actual availability of resources (human, material, intellectual and economic, etc.) pervasively creating new connections between people, places and things.
Edutainment
With the terms Digital Transformation and Innovation, we indicate a set of mainly technological, cultural, organizational, social, creative and managerial changes that allow redesigning the business offer to make it more competitive and more adherent to market expectations thanks to digital technologies.
By acting in an organic and combined way on these elements, the "transformation" goes beyond the simple adoption of new technologies and allows the provision of services, supply goods and live experiences to find, process and make accessible large quantities of content regardless of the actual availability of resources (human, material, intellectual and economic, etc.) pervasively creating new connections between people, places and things.
Gaming
With the terms Digital Transformation and Innovation, we indicate a set of mainly technological, cultural, organizational, social, creative and managerial changes that allow redesigning the business offer to make it more competitive and more adherent to market expectations thanks to digital technologies.
By acting in an organic and combined way on these elements, the "transformation" goes beyond the simple adoption of new technologies and allows the provision of services, supply goods and live experiences to find, process and make accessible large quantities of content regardless of the actual availability of resources (human, material, intellectual and economic, etc.) pervasively creating new connections between people, places and things.