Digital Innovation | ELV - Culture of Innovation | Milano
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Digital Innovation

Virtual Reality, Augmented Reality, Gamification, IoT, Gaming e Edutainment

With the terms Digital Transformation and Innovation, we indicate a set of mainly technological, cultural, organizational, social, creative and managerial changes that allow redesigning the business offer to make it more competitive and more adherent to market expectations thanks to digital technologies.

By acting in an organic and combined way on these elements, the "transformation" goes beyond the simple adoption of new technologies and allows the provision of services, supply goods and live experiences to find, process and make accessible large quantities of content regardless of the actual availability of resources (human, material, intellectual and economic, etc.) pervasively creating new connections between people, places and things.

Virtual Reality

With the terms Digital Transformation and Innovation, we indicate a set of mainly technological, cultural, organizational, social, creative and managerial changes that allow redesigning the business offer to make it more competitive and more adherent to market expectations thanks to digital technologies.

By acting in an organic and combined way on these elements, the "transformation" goes beyond the simple adoption of new technologies and allows the provision of services, supply goods and live experiences to find, process and make accessible large quantities of content regardless of the actual availability of resources (human, material, intellectual and economic, etc.) pervasively creating new connections between people, places and things.

Augment Reality

With the terms Digital Transformation and Innovation, we indicate a set of mainly technological, cultural, organizational, social, creative and managerial changes that allow redesigning the business offer to make it more competitive and more adherent to market expectations thanks to digital technologies.

By acting in an organic and combined way on these elements, the "transformation" goes beyond the simple adoption of new technologies and allows the provision of services, supply goods and live experiences to find, process and make accessible large quantities of content regardless of the actual availability of resources (human, material, intellectual and economic, etc.) pervasively creating new connections between people, places and things.

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Gamification

With the terms Digital Transformation and Innovation, we indicate a set of mainly technological, cultural, organizational, social, creative and managerial changes that allow redesigning the business offer to make it more competitive and more adherent to market expectations thanks to digital technologies.

By acting in an organic and combined way on these elements, the "transformation" goes beyond the simple adoption of new technologies and allows the provision of services, supply goods and live experiences to find, process and make accessible large quantities of content regardless of the actual availability of resources (human, material, intellectual and economic, etc.) pervasively creating new connections between people, places and things.

IoT

With the terms Digital Transformation and Innovation, we indicate a set of mainly technological, cultural, organizational, social, creative and managerial changes that allow redesigning the business offer to make it more competitive and more adherent to market expectations thanks to digital technologies.

By acting in an organic and combined way on these elements, the "transformation" goes beyond the simple adoption of new technologies and allows the provision of services, supply goods and live experiences to find, process and make accessible large quantities of content regardless of the actual availability of resources (human, material, intellectual and economic, etc.) pervasively creating new connections between people, places and things.

Edutainment

With the terms Digital Transformation and Innovation, we indicate a set of mainly technological, cultural, organizational, social, creative and managerial changes that allow redesigning the business offer to make it more competitive and more adherent to market expectations thanks to digital technologies.

By acting in an organic and combined way on these elements, the "transformation" goes beyond the simple adoption of new technologies and allows the provision of services, supply goods and live experiences to find, process and make accessible large quantities of content regardless of the actual availability of resources (human, material, intellectual and economic, etc.) pervasively creating new connections between people, places and things.

Gaming

With the terms Digital Transformation and Innovation, we indicate a set of mainly technological, cultural, organizational, social, creative and managerial changes that allow redesigning the business offer to make it more competitive and more adherent to market expectations thanks to digital technologies.

By acting in an organic and combined way on these elements, the "transformation" goes beyond the simple adoption of new technologies and allows the provision of services, supply goods and live experiences to find, process and make accessible large quantities of content regardless of the actual availability of resources (human, material, intellectual and economic, etc.) pervasively creating new connections between people, places and things.

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